Designing a mobile app for
Chimera Home Security

I led the design thinking and prototyping for Chimera,
a home security platform built around locally stored surveillance data. Our redesign focused on transforming the messy desktop interface into a mobile experience for viewing live cameras, reviewing detected movement, managing saved footage and monitoring storage.

Chimera Home Security sign-in screen in a phone mockup against a blue sky with clouds

Home surveillance can offer security without giving up control of your data.

Overview

Chimera began in 2021 as a home security system Jay built specifically for his parents. Unlike larger security platforms such as Ring or Eufy, Chimera was designed to keep surveillance data on the user’s own machines rather than storing it on a company’s backend servers. It was originally built for a very specific audience, so Jay could personally explain how everything worked. When others began showing interest in using Chimera for their own homes, that approach no longer scaled. Chimera needed to become something a new user could understand and navigate on their own.

Four redesigned Chimera mobile screens: home camera status, camera management, saved videos, and video storage

Chimera was built to work, but not necessarily to be learned.

Problem

Because Chimera was originally created for Jay’s parents, its interface did not need to guide unfamiliar users through features. Many interactions relied on technical controls, unclear labels, and dense screens that made it difficult to know what to do next. The experience was also designed primarily for desktop, creating additional challenges when translating its functionality to mobile. As Chimera gained interest beyond its original users, the interface needed to become self-explanatory. Our challenge was to preserve the functionality Jay valued while making each action clear enough that users would not need him there to explain how it worked.

The original Chimera prioritized functionality over guidance.

Original interface screens mark navigation overload as 1, missing process status feedback as 2, and unfamiliar scrubber controls as 3.
  1. 01Navigation overloadEvery feature competed for space in the top navigation.
  2. 02Missing status feedbackProcesses gave little indication of whether an action was running or complete.
  3. 03Unfamiliar controlsThe scrubber relied on technical inputs that were difficult to interpret without prior knowledge.

Before redesigning, we needed to understand where the friction was coming from.

Research

Since we couldn’t directly interact with the existing version of Chimera, our research began by analyzing its current screens and video flows. We mapped how users moved through key features and compared our findings to uncover recurring usability issues across the experience.

Mobile flow: opening the app leads to live surveillance, scrolling to past images and scrubber controls, then the status tree. Friction markers 1–3 appear on these transitions and controls. The signed-out entry was not observed in walkthrough recordings.

01 / Mapping the Experience

We mapped Chimera’s existing flows to understand how users accessed live cameras, past footage, video processing, and storage management. This exposed friction points where unclear controls, dense screens, and technical interactions could interrupt the experience.

Web flow: motion alert, sign-in page marked 1, password decision, home dashboard marked 2, left-side navigation, and checking camera activity. The failed sign-in state was not captured in walkthrough recordings.

02 / Competitive Analysis

After identifying friction in Chimera’s existing experience, we looked at established home security products to understand how they made similar features easier to navigate. Ring stood out for its clean layouts, simple navigation, and clearly presented functions, giving us a reference for how familiar interaction patterns could reduce Chimera’s learning curve.

Our Takeaway:

Chimera needed the clarity of familiar security apps while preserving the local control that made it different.

What stood out

  • Local video storage
  • Multi-camera management
  • Privacy-focused controls

What stood out

  • Simple navigation
  • Clear live camera access
  • Easy access to recorded events

Designing a clearer Chimera

Process & Solution

With the main friction points identified, we moved into Figma to translate Chimera’s desktop functionality into a simpler mobile experience. We focused on reducing screen density, making actions easier to recognize, and keeping important security information within reach.

Redesign first: three Chimera home screens showing camera status, task-based navigation, and camera selection. The smaller original interface appears on the right.

Redesign

Redesigned home screen with camera status, last updated time, and recent movement.
Redesigned home screen with the task-based navigation menu open.
Redesigned home screen with the camera selector open.

Original Interface

Original home interface with dense top navigation, live video, and past images.

01 / Simplifying the experience

Everything didn’t need to be visible at once.

Chimera’s original interface placed nearly every feature within the same navigation, making the experience feel dense and difficult to scan. We reorganized the mobile experience around individual tasks, keeping secondary features accessible without competing for attention.

02 / Making Information Intuitive

Complex tools became clearer,
more visual, and easier to act
on.

Across Scrubber, Processes, and Stats, we replaced technical inputs and dense information with clearer controls, visual feedback, and recognizable actions.

Scrubber:
Technical inputs → visual footage discovery
Processes:
Text-heavy status → visual processing feedback
Storage:
Raw storage data → actionable storage management
Three rows compare larger redesigns on the left with smaller original interfaces on the right, joined by left-pointing arrows: Detected Movement versus Scrubber, Saved Videos versus Processes, and Manage Video Storage versus Stats.

Redesign

Scrubber

Detected Movement with camera selection, date and time controls, and Create Video.
Detected Movement with suggested views and footage thumbnails.

Original Interface

Scrubber

Original Scrubber interface, shown after the redesign for comparison.

Redesign

Processes

Saved Videos with footage thumbnails, download actions, and delete actions.
Saved Videos with an open calendar for selecting a date.

Original Interface

Processes

Original Processes interface, shown after the redesign for comparison.

Redesign

Storage

Manage Video Storage with a pie chart and camera storage controls.
Manage Video Storage with a line graph and camera storage controls.

Original Interface

Stats

Original Stats interface, shown after the redesign for comparison.

We redesigned Chimera around its biggest pain points. Here's what I learned.

Conclusion

This project challenged us to rethink a system that already worked without stripping away the functionality that made it useful. By mapping Chimera’s existing experience and redesigning its most technical interactions, we focused on making the product easier to understand without losing the simplicity Jay valued.

01 / Takeaway

Designing for someone who isn't in the room.

Chimera originally worked because Jay could explain it to its users. Redesigning it showed me the importance of creating interfaces that communicate what to do, what is happening, and what comes next on their own.

02 / Takeaway

Function first, then form.

Jay consistently prioritized functionality over flashy design. Working within that constraint pushed us to use visual design with purpose, focusing on hierarchy, feedback, and recognizable interactions rather than decoration.

Design based on research

Mapping Chimera’s existing experience showed me how research can turn observations into intentional design decisions. Instead of redesigning based on what looked better, we used the friction points we uncovered to guide what we changed and why.

Chimera Figma workspace showing the login, home, detected movement, calendar, storage, saved video, and camera-management designs and their component variants.

It took multiple iterations, team meetings, and feedback from Stakeholder Jay to bring Chimera’s redesign to life.

Working through each round helped us better understand the product, challenge our decisions, and shape the final experience.

Thanks for reading! And a huge thank you to Isa and Emis who helped bring this project together. :)